There's quite a convoluted story as to how I came back to tabletop gaming and how this blog came into being—a story which one day I shall tell. For now you will have to content yourself with the following flake of my life: once, I was attempting to design a video game using RPG Maker.
It went through various iterations, but core to all of them was the act of researching and studying magic.
The Alchemist by Erol Otus |
It's difficult for me to explain quite why I find this model of the magician (as cloistered academic) so appealing. Perhaps its the fact that my youthful academic promise remains unfulfilled, or that my adult pea-brain is still mystified as to how universities came into being in the first place (against the backdrop of warring church and state... people were just able to swan off and read?). In any case, the "academic magician" is an archetype I've wanted to interrogate more closely for a long time now.
This is explicitly not about Harry Potter.
Monk during Book Transcription by Gerard de Jode. |
The subject came up again when Foot of the Mountain Adventures shared a post about gamifying the 1e magical research mechanic as a mini-game: https://www.patreon.com/posts/44818742.
There is also a link within that post to a more simplified spell research system:
https://followmeanddie.com/2020/12/06/spell-research/
During the course of a playtest (which is currently taking place over discord chat) Pat remarked that my character had been given a "cell" in the basement of the library within which to conduct her magical research, taking pains to emphasise that this wasn't a prison cell (though in a game where characters are constantly exploring dungeons such explanations might not be necessary!). Actually I think on the same page as him already, and mention of the word cell sent me into something of a mental spiral.
I realised the academic wizard archetype corresponded to medieval nuns and monks: the cell I was imagining was a monastic cell. Suddenly the archetype made sense, and I felt stupid for not seeing it earlier. If you want an image of a magic-user doing spell research you can't go far wrong by typing out "monk transcripting text" in your search bar:
Check out this iconic wizard. |
So What?
- A rigid ecclesiastical hierarchy overlapping with military might and land power.
- Multiple monastic orders sitting parallel to this.
- Military orders (templars etc.) arising out of those orders.
Magiography
I think most of you could build a campaign from this image. |
https://anchor.fm/alonein-thelabyrinth/episodes/No-Podcast-for-an-Old-Man-en4006
I enjoy this concept a lot, but I'll have to give it some more thinking. Secular magic feels like it should be distinct from sacred... but is that just my learned bias I wonder?
ReplyDelete1. Monks didn't only investigate sacred things (though their approach to such exercises took on a devotional aspect): history, literature, science... brewing.
Delete2. Alternatively, all magic is divine (All things bright and beautiful etc.) but there's still a distinction between the cleric and mage spell-lists... perhaps like white/black/red mages in Japanese CRPGs?
You should look into Ars Magica to steal ideas like I have for my games. It's basically mages as monks in a monastery with a bit of professors at a university thrown in.
ReplyDeleteYou know I really should, I've been aware of this game for the longest time and never taken the plunge- long enough ago that I snickered at the British English double entendre in the title (I am beyond such juvenile foolishness now of course!). If you trawl back far enough in this blog, you might find references to a CRPG project (long since abandoned) that sat somewhere in between this model and the tale of Persephone and the underworld.
DeleteI will do so once funds are available.