Showing posts with label Jugger. Show all posts
Showing posts with label Jugger. Show all posts

Friday, 9 October 2020

TAKE THE INITIATIVE [from TROIKA!]

 Wow! \I'm really doing it! I'm making a post about initiative! I mean, I re-blogged shuttered room once... https://aloneinthelabyrinth.blogspot.com/2020/01/shuttered-room-classic-six-initiative.html

Actually I have no really contribution to the discourse, just wanted to say what I like about Troika! initiative and there's a bit of chat about it's application in skirmish games and/or tactical RPGS... here's my take...

Such a beautiful cover!
You can buy it from The Melsonian Arts Council and they'll even include a free book inside it!

The memorious among you may remember that I was working on a Salute of the Jugger game a little while back and one of the most fun elements of the playtest with Tinhead Ned and Eugene was the random initiative system which I adapted from Troika.

...most fun for me at least, I don't think anyone else enjoyed themselves...

Wednesday, 22 July 2020

DOGTOWN DRIFTERS: Post Apocalyptic Sports Tour Generator

I can unironically state that one of my favourite movies is Salute of the Jugger. Yeah you can judge, but I'm sure you like stuff that's far less sophisticated. That's right: your favourite thing is probably less sophisticated than a post apocalyptic movie about a fictional sport involving dog skulls.


Anyway, I'm not here to ravage your horrible cultural appetites, I'm here to talk about rolling plastic dice to simulate my horrible taste in movies, books and other media. The tether betwixt the two topics is my longstanding desire to create a fairly crunchy solo engine to simulate managing a fantasy sports team (Blood Bowl, Speedball or the aforementioned Jugger) and, after playing around with a few ideas over this past week, I have something I wish to share.