Monday, 18 May 2020

WOUNDED BIRD - Build a witch challenge

From the labyrinthine libraries of babel, this ancient piece of forgotten lore was retrieved at the behest of https://oicn.icu/2020/build-a-witch-challenge/.


What kind of witch is she?
Wounded Bird smokes herbs and speaks with spirits, and that is the true source of her power.. Had she been born to the hunter-gatherers, she would have been recognised as a great shaman.

In another life she would have been a a high priestess, drenched in the blood of her sacrifices at the centre of a stone circle... or atop a crude pyramid, enraptured by the chorus of 1,000 chanting voices.

Wounded Bird has seen these alternate timelines, but does not distinguish between them and her present fate, an old wisewoman on the fringes of settled society.

NEOLITHIC SETTLEMENTS

Those pariahs roam out in the wilderness and come from hunter-gatherer societies... but they occupy a neolithic world, a world of agriculture and trade and primitive settlements. Those settled peoples thus represent an opportunity for trade, for rumour-gathering, for allyship but also for conflict.


Monday, 11 May 2020

PARIAH MUTATIONS

I'll give you three choices. First, you can click on the mutate button and receive your mutation.




Choice two....

Sunday, 10 May 2020

HUNTER-GATHERER TRIBES

HUNTER-GATHERER TRIBES

What separates the pariahs from other hunter gatherer tribes is history: whereas the tribes can reach back many generations and rely on inter-band alliances cemented by marriage and trade, the pariah starts at year 0.

Otherwise, the tribes indigenous to a region organise themselves in a similar fashion to pariahs: they form bands of up to 60 members, though usually along familial lines.

Each band usually has an 1d12 infants, 1s12 youths, 1d12 adults and 1d12 elders. Infants cannot fight, youths and elders fight when cornered, all adults will engage in combat to defend their band.

Names
Roll, pick or receive inspiration from the naming tables below to decide what the rival tribe call themselves.

Tribes can be named after geographic areas:

GEOGRAPHIC INSPIRED TRIBAL NAMES
1
Burning
Creek
2
Cold
Fells
3
Fast
Glade
4
Great
Grasses
5
High
Hill
6
Lonely
Jungle
7
Mighty
Lake
8
Old
Mound
9
Shady
Mountain
10
Tall
River
11
Wide
Tor
12
Yellow
Woods

Eg. Tribe of the Tall Grasses ; The Yellow Mountain Folk; People of the Old Woods

...or a favoured animal:

Friday, 1 May 2020

PARIAH: TACTICAL SUPPLEMENT


After much to-ing and fro-ing I finally managed to get the digital editions of PARIAH out to its backers earlier today. When I put the manuscript together last month there was a LOT of material that simply wouldn't fit, and in between doing layout, working and avoiding the plague I assemble a lot of this surplus material into a series of supplements.

The first one off the press is the tactical supplement, being a compendium of combat rules and other stuff. Because mostly they're recycled rules from B/X, BECMI, 0e and 1e (plus some other stuff) it's available for free at the following link:

https://atelier-hwei.itch.io/pariah-tactical-supplement

Contents include:

* playing on hex grids
* stealth and listening
* damage reducing armour
* Aerial combat
* Old-school turn based initiative
* Death & dismemberment
* Random combat events
* fighting defensively
* Stat damage

Cover image courtesy British Museum.

If you prefer a google doc, have  a look here:

https://docs.google.com/document/d/1lA7d7Te5EFrDiyarhD4smpRE12VE3CIT65h0J3E0inA/edit?usp=sharing

Tuesday, 28 April 2020

WILDERNESS ENCOUNTERS

If you haven't yet read it, go and take a look at Arnold Kemp's Encounter Stew post over at Goblin Punch because it really is much more elegant than my version:

http://goblinpunch.blogspot.com/2019/07/encounter-stew.html

Google dice, uploaded to my google blog via my google android phone. Sleepwalking into dystopia...
I really loved the mechanic of encounter stew, not just for its elegance but also for its spectacle: we each chucked a die into the bowl with the same gay abandon of adventurous 40-year-olds tossing car keys at a party hosted in the house that grows pampas grass on its front lawn.

I ran it a few sessions, but then thought about making a few alterations to squeeze it into the skill attribute check/ skill system I'd built for my table, and then followed with some setting-specific encounter tables.

Monday, 27 April 2020

GHOULS

This post is the bastard lovechild of the following blogposts:


...but especially this post from Cavegirl:


Liberally borrowing from the above material to fashion a disease, a monster, and a weird mode of lateral character progression (but not necessarily in that order).  

SPOILER: they're ALL ghouls.

HEX - FLOWER ENGINES

While I've been waiting for the proof copies of PARIAH  to get back from the editors I've had a lot of fun playing with Goblin's Henchman's HEX-FLOWER COOKBOOK, currently available on DriveThru RPG for PWYW. It's a really versatile tome containing an introduction to this very unique generative system.

Download it here:

https://www.drivethrurpg.com/product/295083/Hex-Flower-Game-Engines--an-overview-and-some-thoughts-by-Goblins-Henchman

I've realised over the past few weeks that I'm a much poorer communicator than I thought, so I will spare my own convoluted and poorly structured analysis of How This All Works and Why It Is So Good, and instead share a few of the little wilderness generators I built using this system.

If you're on twitter you may have already seen these. This first one was for generating the environments in which I imagine PARIAH might take place, though I think hot humid climes feel more palaeolithic than neolithic to a lot of people, so I followed it up with two more.

This one might be a bit too much of a kitchen sink, as I've tried to replicate how a fertile river valley with wetlands and occasional mangrove-type jungles can sit in a arid plain, perhaps flanked by rocky highlands? Also, I'm unsure how to generate rivers using a hexflower engine. Any ideas or thoughts?

The above hexflower engine sort of had Mr Screw-on-Head's hexcrawl generator in mind, which is available for your here https://wasitlikely.blogspot.com/2019/12/secret-santicorn-post-roman-pre-saxon.html (with my notes available here https://aloneinthelabyrinth.blogspot.com/2019/12/secret-santicorn-gift-from-mr-screw-on.html).

If you want to see how you can make this sort of thing work for you, I suggest downloading both the Hex-Flower cookbook linked above and In the Heart of the Unknown, a procedural adventure also by Goblin'shenchman and available here:

https://www.drivethrurpg.com/product/292935/In-the-Heart-of-the-Unknown--Procedural-Hex-Crawling-Engine

To get a feel for laying out a hexflower engine, I first copied out a draft of GH's hexflower in the above adventure. Here's my interpretation of In the Heart of the Unkown's terrain generator with a bit of a Siberian shaman bent:

If this all looks like some weird eldritch sorcery to you, have a look at GH's video talking us through how to run In the Heart of the Sea:

https://www.youtube.com/watch?v=j4Kl6hc1u3Y

Lots more stuff to follow in the next few days. Hope you're all weathering the pandemic.

- Sofinho

EDIT:

If you like this particular map style (i.e. BECMI Gazetteer)I've created a PSD file for you to download here:

https://drive.google.com/drive/u/0/folders/1vzX_GoyB2vNRQVk2qiaDi1zvnTx4cp4q

Saturday, 29 February 2020

VOLUME XVII LIBRARY OF BABEL'S FIVE ON FRIDAY

I have very little to say today, so instead here are some superior blogposts for you to enjoy:

THERE COULD HAVE BEEN SNAKES
CREATING CHARACTER SHEETS FOR ONLINE PLAY
https://therecouldhavebeensnakes.wordpress.com/2020/02/22/creating-character-sheets-for-online-play/

A BLASTED, CRATERED LAND
THE IMMORTAL ART OF FLESHCRAFT
https://crateredland.blogspot.com/2020/02/the-immortal-art-of-fleshcraft.html


WONDERING MONSTER
BRIAR PRIEST
https://wondering.monster/monsters/briar-priest/


THE BOGEYMAN'S CAVE
D66 EXPERIMENTS THAT GO HORRIBLY WRONG
http://bogeymanscave.blogspot.com/2020/02/d66-experiments-that-go-terribly-wrong.html


THE MAN WITH A HAMMER
OSR: 3 RIVAL ADVENTURING PARTIES
https://themanwithahammer.blogspot.com/2020/02/osr-3-rival-adventuring-parties.html


Yeah one day I'll be back on form but it feels far-off right now.

Don't forget to read Froth's humpday blog-o-rama:
https://frothsofdnd.blogspot.com/search/label/humpday%20blog-o-rama

Be sure to check the blogroll over at Dragon's Never Forget 
https://dragonsneverforget.wordpress.com/2019/10/16/3063/

Next time,

Sofinho



Thursday, 27 February 2020

Show me then the truth of its nature - PARIAH deleted content [RITUAL MAGIC]

I am doing a pre-edit of PARIAH before the real edit by The MoonRat Conspiracy, mainly because if I submitted the manuscript in its current state, it would cost an absolute fortune. So while it's good tor prune and preen, I can't help but feel regret for pulling out lengthy nonsense passages like the magical ritual you're about to read.

Baobab by Beth Moon
This is a magical ritual that any who know may perform, though there are comparatively few of them...

Monday, 24 February 2020

PARIAH - Deleted Content

As stated in my last post, I am presently hard at work on my recently Kickstarted zine, Pariah. As that has led to me neglecting the blog somewhat, I think it's only fair to share some of that work with my readership here. 

Initial drawing by Jef Cox for the zine's cover.
The process of re-drafting the copy has been particularly arduous, as I battle with my secret desire to rewrite all the rules to b/x D&D, produce a running commentary on the design decisions while also suffering the constraints of a forty page A5 zine.

Some of the stuff I've had to omit or seriously edit (and this is prior to passing the copy over to Fiona Maeve Geist and Jarrett Crader of The MoonRat Conspiracy for editing) includes the extensive introductory notes to the game. Before I permanently delete them, have a look for yourself: