I'm so poor at keeping up with these annual challenges, so I thought I'd run my own.
Here is a single, 6 mile hex: it is divided into 30 one mile hexes, because PARIAH is a game of overland exploration (among other things). This is a development of White Chalk, itself an outgrowth of earlier proto-Neolithic Britain thoughts.
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Initial 6 mile hex, divided into 1 mile hexes. |
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- seasonal movements of birds, animals and humanoids
- weather hex-flower specific to the season/month
- Star charts and astronomical information (meteor storms, eclipses etc.)
- plant and fungi information (foraging for food and medicine)
- human cultural information (festivals, rituals, transhumance etc.)
N.B. This was largely inspired by the many Neolithic sites around Sussex, Hampshire and Kent. If you have come to this blog as an outsider to the weird hobby of RPGs please understand this as a piece of speculative fiction rather than archaeology.