Tuesday 17 September 2024

Curse template: spirit-touched

If you subscribe to the monthly newsletter I hawk over on substack you will have already seen the changes I've made to character generation in PARIAH, as well as the implied modifications to the player facing mechanics. Feel free to peruse the PDF here if you haven't yet seen it. I'll caveat this with the following statement: don’t distribute it for commercial gain or claim it as your own work. It’s a WIP and hasn’t been fully tested yet, new PARIAH campaign should kick off Friday 20th September.

While this probably merits its own post for the time being I'd like to focus on the changes to curse templates, in particular looking at spirit-touched.

Curse Templates

In PARIAH, powerful curses are represented by curse templates. Inspired by Emmy Allen’s sideways advancement trackers (particularly wendigo sickness and the wounded daughter) templates provide the opportunity to inflict a doom on a pariah over an extended period rather than removing them from the game immediately—providing the opportunity to remove the curse, or at least having some fun in the attempt. 

PARIAH Volume 1, page 53

Each template enumerates a series of afflictions (which can be beneficial, baleful or both) in a table: conditions particular to each curse trigger a roll on this table. these afflictions may make it harder to resist triggers in the future, thus causing a kind of curse-death spiral: once all entries on the table are acquired, the pariah becomes an NPC/monster.

Some examples on this blog include ghouls, werewolves and sleepflower-eaters, all of which I will update sooner or later in line with the structure of what follows...

Spirit-touched

Friday 19 July 2024

A Syllabary | RPG Blog Carnival of Words Entry #01

There comes a time in a nerd's life when they have to take a good, long look at what they've done with their time on earth and think to themselves... FUCK! I HAVEN'T EVEN HAD A PROPER STAB AT A CONLANG! 

Here is my first contribution to July's RPG BLOG CARNIVAL, hosted by the inestimable Rook. For this post I'm going to draft a syllabary and in doing so lay the foundations for a constructed language (conlang).

Cuneiform tablet


Wednesday 17 July 2024

Elves

More than two years ago I made a post called "demi-humans and alignment: dwarfs" which originally included a bit about elves, later replaced with a bit that promised: "elves update to follow!"...

If you've been reading this for any length of time, you'll be aware of the standard gamut of excuses so let's just crack on. 

Our current position in the solar cycle is determined by whether the discourse is about Rankin's elves


Wednesday 10 July 2024

Solo Blueholme session #0 (chargen etc.)

A number of weeks ago I posted regarding my intention to run Stygian Library solo. There's a link right here but for some reason they aren't showing up as such, so please scroll to the end to read the comprehensive list of pages linked in this post. I've since already run a party of adventurers through a delve in the Stygian library, and had some thoughts about what the survivors (spoiler alert! some of them survive!) do next. However, before writing that up I wanted to go into a little more detail about how I'm using BLUEHOLME as the "operating system" (OS, Really) for Stygian.


The 1977 Dungeons and Dragons "basic set" by Eric Holmes, aka. the Holmes Basic can be thought of as the "missing link" between OD&D and B/X (or perhaps even B/X and AD&D 1e), and it is not without its fans (particularly popular blog The Zenopus Archives). Blueholme is a retroclone of that ruleset by Michael Thomas, and seems to have emerged following conversations on the Dragonsfoot forum.