As part of my continuing effort to squeeze in some tabletop action wherever I can, I've been hosting a weekly, open-table, no strings drop-in sandbox every Friday lunchtime (whenever life permits). Occasionally the stars align, and we get a short but sweet hour of exploratory roleplay: you can read all the play reports at this link right here.
Sometimes, things don't go to plan: to show my commitment (and scratch that RPG itch), I've decided to start a solo-game of GANGS OF TITAN CITY. I backed the Kickstarter nearly 2 years ago (have a look at my review of the quickstart here), yet the odds of me getting it to the table any time soon remain relatively slim. For this and other reasons, it was an obvious choice.
The alternative cover to GotC, by Rollin Kunz |
You can order a copy of this excellent game here
Doing things by hand
For my own satisfaction, I'm going to be doing a lot of the procedures by hand, recording the outcomes in a non-dedicated notebook. I'll be using the free character and sector sheets available on SoulMuppets webstore, and posting photographs of that material here. Where relevant, ALtText will be added to those images for accessibility reasons.
I'm also going to avoid going into too much explanation of the game's background lore and concept, as readers can explore that for themselves using the free quickstart of the game (a very comprehensive game in and of itself) or my review which I've already linked above.
Flavour
My aim was to cleave close to the source material, to experience the game as intended. But I drew from the following sources for additional inspiration:
- 80s Warhammer 40K and Confrontation (the original iteration of the Necromunda RPG)
- Salute of the Jugger (if you know, you know)
- Mad Max (especially the aesthetics of Fury Road and Beyond Thunderdome)
- Total Recall (specifically the weirder elements of the 1990 version)
- The Wire (seminal depiction of gang life and factionalism on both sides of the law)
- Banshee (probably the cheesiest TV show I have ever watched from beginning to end, but absolutely the inspiration for my hardcore gang of elite thieves)
Gang Creation
This gang would be known as Smiler's People (I'd been looking at John Le Carre's wikipedia page earlier in the week), a gang of Operatives specialising in theft and burglary. I picked the following 3 XP prompts:
- Implicate another party for their actions
- Exploit their foe’s weaknesses
- Leave no trace
- Where is it in the city? What is it near?
- it's at a crossroads between a hydro-farm and a mass of hab-units, but, weirdly, with plenty of... corn fields? - How did you acquire this Hideout? Who owned it before you?
- during their Wavelength days, some of the gang had assumed false identities and done side gigs for bar owner, war vet and fence Blind Willy Latif. He'd double-crossed the gang out of a big payment, not realising that decision would come back to haunt him years later when they took over his own bar...
- What are Wavelength scheming? How will it the gang?
Smiler's People left their former employer with a valuable asset: a psionicist! They're pissed with Smiler and co for leaving and want blood, but more than anything they want their psion back. - Who did they take their hideout from? WIll they try to get it back?
The gang all underestimate Blind Willy. The bar may still bear his name, and he's still it's face... and yeah, turnover's never been better... but quietly he's biding his time until he gets it back. He has no idea who Smiler's People used to work for, but if he did he'd turn them over in a trice - I picked the following from the operative archetype: Your Own Secrets: it may only be a hairline fracture, but what lurking issue is poised to bring you significant difficulty down the road?
It's a big one, but none of the gang realise that one of their number was actually the lover of Wavelength boss, Sujo... he's going to be mad when he finds out that his ex betrayed him for another deserter....
Gutter Creation
Overwhelm 1 Exploit 1 Resolve 2 Calculate 0 Dominate 0 Appeal -1
The gang's de facto leader is the bruiser known locally as Smiler. Not usually the biggest man in any given room, he makes up for it with tolerance for pain, his martial arts expertise and absolute ruthlessness. He's still bitter about the years he spent first in the army and then in the service of Sujo, and would love nothing better than to bring the whole organisation (wavelength) down. He and Carmen were lovers for a while (behind Sujo's back) but they're currently on a break.
- Class: Bruiser
- XP prompts: tactics (he loves to outwit his foes), bloodshed (but at his worst, he loves a brutal scrap), over indulgence (he self medicates his trauma with alcohol and violence)
- Aspects: grim demeanour, gang tattoos
- Personality: Ferocious yet not reckless, haunted
- Specialisms: martial arts, high speed driving
- Contact: Armiger 18-beta, robot gun fabricator
- Rival: Scorgio, local capo with the Lead Legion
- Advancements: power through pain
Character sheet for Smiler aka. Eagle-Owl |
Overwhelm 0 Exploit 2 Resolve 0 Calculate 1 Dominate -1 Appeal 1
The attractive, gender-fluid thief has an interesting sideline as a performance artist, combining elements of drag with chanson and physical theatre. It was Tarquin who first found Blind Willy's bar, and late helped set up the cabaret night. Tarquin would love to say goodbye to the life of crime for good, but in their heart they know they'll never be truly free while Wavelength know they're still at large.
- Class: Spectre
- XP prompts: stealth (moves like a shadow), acrobatics (with performative flair), disabling security (also a pretty decent hacker)
- Aspects: dashing good looks, leather gear
- Personality: careful and engmatic; not manipulative (actually quite sensitive beneath it all)
- Specialisms: security measures, climbing & scaling
- Contact: Scabras, a street alchemist
- Rival: The Bird's Foot, a local thief earning the reputation of folk hero- Tark is not a fan of their work
- Advancements: steps like shadows
Character sheet for Tark aka Chickenhawk |
Overwhelm 1 Exploit 2 Resolve 1 Calculate 0 Dominate 0 Appeal -1
Carmen is the catalyst for the gang escaping from Wavelength- she needed to get out, but most importantly, she needed to get Ezra out. She has an almost maternal instinct towards the juvenile, quite out of character for the cold-blooded sniper. Not even Smiler knows that she was Sujo's former lover. Like Tark, she's keen to start all over and forget about Wavelength for good.
- Class: Marksman
- XP prompts: stealth (moves like a shadow), acrobatics (with performative flair), disabling security (also a pretty decent hacker)
- Aspects: dashing good looks, leather gear
- Personality: careful and enigmatic; not manipulative (actually quite sensitive beneath it all)
- Specialisms: security measures, climbing & scaling
- Contact: Assaran, roots-ranger
- Rival: Trypo, hunted aberrant once wounded by Carmen
- Advancements: dead eye
Character sheet for Carmen/Peregrine |
Ezra/The Egg/[REDACTED]
Overwhelm -1 Exploit 1 Resolve 2 Calculate 1 Dominate 0 Appeal 0
An orphaned pion abducted by Wavelength right under the noses of Psi-Squad, Ezra spent most of his adolescence in forced servitude to wavelngth. He received the codename "Egg" from Wavelength, due to fact that he would remain back at the "nest" while the other raptors carried out their missions. It was Peregrine's sympathy for him that led to the crew fleeing Wavelength for good and assuming their current identities as the raptors. Ezra is a physically frail 17 year-old boy with a gentle character but a blistering desire for revenge against Sujo and Wavelength.
- Class: Psionicist
- XP prompts: display of psychic power; staying at arm's length, use something only the target could know
- Aspects: harmonic voice (Smiler secretly hates the sound of ghostly/angelic voice), arcane tattoos (dating from his mysterious, pre PSi squad origins)
- Personality: disconnected yet empathic; not always restrained (very rare tantrums)
- Specialisms: mood of Titan City, unlicensed psions
- Contact: Professor Alfian, a researcher from pre-Wavelength days at PSi-Squad, who shares a psychic bond with him
- Rival: Agent Kolm, a renegade psi-squad operative working for wavelength to bring Ezra back
- Advancements: PSI (read, grasp); whispers in the streets
Character sheet for Ezra/The Egg |
Sector Creation
The Sector Map, photographed outside again... it was a lovely day! |
- Claims include:
- 3 hab blocks
- Vice Den (run by Lead Legion)
- 2 Hydro Farms
- Eager hopefuls
- Listening Station
- Eager hopefuls
- stack market
- Toll station
- Hab block
- Physician
Little Titan (squeeze)
I eanticipate teh action moving to this sector later in the campaign: the only concept at the moment is density, dirt and ultraviolence.
Claims:
- Street row tithe
- Power station
- 2 tech shops
- 2 hab blocks
- Luxury hab unit
- Vice den (possible casino complex)
Sector Omega 9 (Mega factory)
Home turf of the Lead Legion-or at east a launch pad for their exploits in New Eden). Provides power for New Eden.
Claims:
- 2 acid pits
- Bullet farm
- Power station
Factions
- Wavelength move to locate and ultimately abduct Ezra
- Willy latif resolves to reclaim his bar
- Carmen's secret is out: all the gang know that she is Sujo's ex-lover
Conclusion
Links
PARIAH lunchtime sandbox play reports:
https://aloneinthelabyrinth.blogspot.com/search/label/1%20hour%20game
GANGS OF TITAN CITY (Quickstart) Review:
https://aloneinthelabyrinth.blogspot.com/2022/06/review-gangs-of-titan-city-quickstart.html
GANGS OF TITAN CITY, hardback book from SoulMuppet:
https://soulmuppet-store.co.uk/products/gangs-of-titan-city-1?_pos=1&_sid=167e36f0a&_ss=r
GoTC character sheets (free)
https://soulmuppet-store.co.uk/products/gangs-of-titan-city-extras?_pos=3&_sid=167e36f0a&_ss=r
GoTC Quickstart (free):
https://soulmuppet-store.co.uk/products/gangs-of-titan-city-quickstart?_pos=2&_sid=167e36f0a&_ss=r
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