Portrait of late (Finnish?) Mesolithic man by Tom Björklund, used as character art for Wren-in-the-Sedge |
Due to time constraints and inspired by Luke Gearing's one-hour megadungeon sessions, I'm running a weekly PARIAH sandbox during my Friday lunch break. This is the third play report.
The PCs
- Nimble Goat the spirit-touched victim of a blood feud (played by C)
- Rotten Antelope, exiled for thieving (played by J1)
- Wandering Jackal, the strong girl with double-headed axe, an aurochs and dog (played by C)
- Wren-in-the-Sedge a keen hunter. Wears a jerkin of deer bone and leather, and a straw hat lined with wren feathers. Was exiled for angering the spirits (played by O)
PCs vaguely present and supporting NPCs
- Brave Hyena: a lanky young woman outcast for being outed as a thief. She is often bouncing around and enjoys climbing on things. She was a potter and herder in her tribe.
- One of 4 of feral dogs brought by Brave Hyena to see whether it can be trained
- A pariah youth called Terrible Lake, who felt scared and is now hiding in a raft not far from the pariahs
- A number of "quantum pariahs" (including Toothless Eel) representing the potential for other players to on the game in the future, assumed to be camped out on the other side of the river
- Another youth and 2 elders representing NPC members of the band
Over the wall...
We pick up in the aftermath of first contact with the people lurking behind the wall. They have learned the following:
- There are multiple dwellings within the walled "garden", and also signs of small-scale vegetable cultivation
- There is at least one adult and one child
- The adult is female-presenting, wears a pain (linen?) tunic and has chin-length, straight black hair shaved in the centre (like a reverse mohawk hairstyle)
NOTE: this session was mostly talking to NPCs. After making an initial, turn-based encounter roll (result: ambience) I switched to making encounter rolls every ten minutes of real time.
The "door" swung open inwards, a hatch "hinged" at the to, revealing the woman from earlier and a taller, similar looking woman wielding a spear. Not feeling threatened (and reacting well) the two women invited the party inside.
The last person in spotted a small, feral cat trotting idly by as the hatch shut behind them.
The pariahs learned from the two women:
- The shorter, tunic wearer is named Gibbon Chatter (ironically, given her relative speechlessness)
- The second woman goes by Knife Rope (on account of the stone knife hanging from a rope lashed to her waist)
- They enjoyed vegetable stew in the furthest hut with other adults and the children
- The group is composed of pariahs, and like them they were drawn to the settlement by the promising weather system hovering over the city
- The city, therefore, predated its inhabitants
- They have a leader, who would be arriving soon
Lions and Trees
Ghost Market
Safety of the Pariah Camp
Joining the Children of the Lion
Encounters
The exchange occupied the majority of the session: during this time I rolled for encounters every ten minutes of real time as described above. Nearly all of these were ambient effects, invisible to pariahs as they were indoors! One effect that emerged was a whisper: similar to Atop the Wailing Dunes, built into the encounter table is the option of a rumour or secret being disclosed to a random pariah via the voice of an ancestral (or other) spirit. I gave each character a number and rolled a D4: the result was Rotten Antelope
Rotten Antelope heard a voice tell him: The Ghosts Have a Chief... the voice was comforting and familiar but not identifiable, like a forgotten aunt or uncle from early childhood.
Action
The pariahs set themselves up for the next session by using the mission to the other community of Children of the Lion to have an explore of some of the other gardens. As far as a gift was concerned, they assume that they would be able to pick up some kind of game on the way... although the only animals they've seen so far are parakeets and cats...
Links
Before I list links referred to above, I want to make you aware that my successfully crowdfunded adventure, Atop the Wailing Dunes, is currently available on DTRPG:
https://www.drivethrurpg.com/product/458091/Atop-the-Wailing-Dunes
Also available is the bestiary I wrote with Louis Jenner of So Much Game, featuring illustrations by Edd0, Fergus Channon and uhh... me....
https://www.drivethrurpg.com/product/463621/Spirits-of-the-Here--Now
Ben Lawrence talks megadungeons with Luke Gearing:
https://podcasts.apple.com/us/podcast/a-malignant-presence/id1698032870?i=1000631581709
All one-hour game posts
https://aloneinthelabyrinth.blogspot.com/search/label/1%20hour%20game
Tom Björklund instagram
https://www.instagram.com/tombjorklundart/
City of Ghosts Pariah Generator
https://aloneinthelabyrinth.blogspot.com/2023/12/new-pariah-generator-city-of-ghosts.html
PARIAH Free Edition
https://atelier-hwei.itch.io/pariah-art-free
Sandbox Core Principles:
https://aloneinthelabyrinth.blogspot.com/2023/12/the-city-of-ghosts-sandbox-playtest.html
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