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| City of Ghosts cover image by Jef Cox | 
Core Principles
- The game is about exploration and interaction with a fictional world that emerges in the shared imagination of its players: while maps, character sheets and other audio-visual cues all contribute to the construction of this world, the “core mechanic” is dialogue 
- Mostly this dialogue occurs between the GM and the other players, but OOC (out of character) discussion between players is actively encouraged. 
- Dramatic role play is appreciated but is not essential to play the game: 3rd person description is equally valid 
- To paraphrase Frank Menzer: Pariah is a game that is FUN! However player safety is paramount and we will work together to establish the lines and veils defining the boundaries to that fun 
- This does not absolve character(s) from consequence! It is assumed that a big part of the fun is witnessing the consequences of character actions play out in the game world, both positive and negative 
- The weekly, one hour voice chat games focus on exploration of the apparently abandoned Neolithic *City of Ghosts*, an expedition and will aim to return to camp by the end of the session, though sometimes the party will be unable to do so… 
- in the latter case, the following session will pick up where the last left off, with changes to the PC roster handwaved… 
- If PCs return to camp at the end of the session it is assumed “in-world” time between expeditions passes at the same rate as real world time between sessions 
- Players can have pariahs carry out downtime activities between expeditions: this will be done in text chat between sessions, if desired 
- Player-facing mechanics are taken from pariah vol 1 with some modifications, as outlined below 
Lines & Veils
In the past I’ve stated that I prefer to run a PG-13 game: while running a game of Heart: The City Beneath I reflected on that statement, and think it’s probably truer to say that my games have a “15” certificate in that there is likely to be strong language, risky behaviour, violence (though not extreme injury detail) and strong themes of threat & horror
Within that context, I offer the following lines and veils as starting points and invite players to add to this. I encourage players to do this via private message if anonymity is preferred.
- LINE: sexual assault 
- VEIL: violence against children (not expected to be a feature of the game) 
- VEIL: extreme injury detail (horrible injuries might occur, but we need not dwell on it) 
- VEIL: sex “scenes” will fade to black, if they occur (not expected to be a feature of the game, this is basically a dungeon crawl but who knows) 
Player facing rules
Players generate characters using PARIAH volume 1, with the following amendments:
- Attribute modifiers are reduced as follows: 
- 3-5: -1 
- 6-15: - 
- 16-17: +1 
- 18: +2 
- The previous DC/target number system for skill/attribute checks is jettisoned: I’ll probably start off flitting between D20 saving throws and a World of Dungeons-esque 2d6 # 
Outside of the voice sessions the downtime/community building aspect can be explored in text chat: this area represents a WIP and I’m interested in what the players want to contribute to this.
Player Quorum
I’m happy to play games 1-1, especially if the player is running multiple characters, but I think it’s important to allow players to opt out of this without any consequences if they’d prefer not to be the only one running a PC.Regarding maximum number of players… I’m not sure. I’ve run fairly large face-to-face games before but I’m not so happy to do this online, as the inter-player conversation really suffers: it can turn into a host of players communicating with each other through the GM. But for now I’m not setting a top limit on it, I’m just keen to get as many people on board as possible!
Miscellany
First session is next Friday (15th December), I'll aim to get a report up before the following session. I'm quite keen to discuss the meta-elements of running the game in this series of posts: this is a first for me in a number of ways and I'm looking forward to sharing the discoveries made along the way.Links
Pat Eyler's Patreon
https://www.patreon.com/mountainfoot/posts
are you running games via discord? would love to be able to playtest if it's feasible with timezones etc
ReplyDeleteI tried a lunchtime (UTC 1200) session but it was very poorly attended and it proved impossible to get any momentum going. The nature of these things is that you need a large group to make drop-ins viable, and perhaps a little more drama than I was providing.
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