Sunday, 22 May 2022

PARIAH VOLUME 2: City of Ghosts

I had planned to write a long-winded post explaining the major changes to my RPG design philosophy and other nonsense that would not be fun for me to write and possibly much less fun for you to read.

Given that a picture paints a thousand words, please take this image instead:

City of Ghosts cover image, WIP by Jef Cox

We'll be launching a kickstarter for this at some point next month.


7 comments:

  1. Letting the art speak for itself! It looks great and I'm looking forward to learning more about Pariah Volume 2.

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  2. Glad to see this setting continues.

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    1. Thanks Kyana, lots of interesting stuff in the pipeline... some might even see the light of day, for once!

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  3. Tbh, I would be absolutely /thrilled/ to read about how your game-design philosophy has evolved. Want Know.

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    1. There will definitely be a post of that nature up soon, but after such a lengthy absence I want to provide loyal readers with some "gameable" content prior to posting something more reflective. That said, the process would be useful for me, too: getting stuff written down is often the only way I'm able to fully understand where I'm coming from, and often only after reading it back... what weird creatures we are...

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    2. Delightful! I look forward to it muchly.

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