What's This?
I'm fond of the free-form magic system that was included in PARIAH Volume 1 and have written multiple posts about using hit dice in a similar way to GLOG magic dice, a number of ritual magic posts (including this one) and an attempt at summarising free-form spirit-magic for the post-kickstarter crowd.
Fond, yes, but not in love... and perhaps it's time to take some advice from Jim Parkin (via William Faulkner) and kill my darlings...
Aside: MOSAIC Strict?
Michael Prescott set the MOSAIC Strict brief in this post made inSpirits in a Material World
I think this is the electronic musician SBTRKT. |
SUPPLICATION
The characters occupy a world of sapient spirits. “Magic” is the process of appealing to and bargaining with spirits of the Here & Now (or other entities apparent to them) such as:- a magpie roosting in the branches of a dead ash
- the warm gusts of wind heralding a tropical storm
- the craftsmanship invested in the fine bone knife
- a mote of flame flickering at the fire’s embers
- the vague smear of ghost haunting their vision’s edge
Instructions to these simple spirits must be 6 words or fewer in length and they cannot exceed the limits of their form (a magpie cannot lift an elephant, for example). The GM determines how the spirits respond by rolling....
- 2d6 if the spirit is neutral to the PC (spirits of the Here and Now such as birds and mammals).
- 3d6, drop lowest if the spirit favours the PC e.g. a pet, personal item or bonded spirit (see below)
- 3d6, drop highest when spirits disapprove of the PC, common with spirits beyond the Here & Now (see below)
The spirit exceeds expectations, fulfilling the request to a far greater degree than might be expected.
SPIRITUAL DEBT
ALTERED STATES, OTHER REALMS
To reach out to these beings the sorcerer or shaman must alter their perception in some way. Entheogens, music, fasting, flagellation or some other ritual methods grant insight into parallel realms. In game terms this can be played out as a physical journey, a psychedelic journey into unfamiliar territory:
- Hallucinogenic mushrooms growing in auroch dung are a window into the Dawn : a fecund world of endless growth where the veil between illusory change and genuine transition is thin as the skin on a drum, the music of which permeates this carnival of perpetual sunrise.
- Ritual drowning enables shaman to journey into the Beyond Realm of the Deep One, a nightmarish abyss populated by drowned fisherfolk, sulphurous vents and tentacled horrors that nonetheless harbours great magic and wisdom.
- Soup made from the saliva-nests of cave stirges engenders understanding of their surprisingly complex history and culture; in larger dosages the insectoid rulers of the Dusk —an endless sandstone labyrinth lit by a dying red sun—make their presence known and interrogate curious travellers.
- In Death we all must traverse the Realm of the Dead prior to our next life (whatever that might be). The truly cunning can bring themselves close enough to the brink to glimpse whatever secrets it might hold.
- The Moon speaks in subtle whispers to the dreams of mortals, and with great practice dreamers can navigate the jasmine gardens and mercury lakes to find artistic inspiration or regain forgotten memories. Others ride the backs of giant owls or smoke the sweet resin of the sleepflower.
CONJURATION & SUMMONING
- ...uttering their true name
- ...performing a complex sorcerous ritual
- Beautiful young people with additional bestial characteristics, awake all night until Dawn, skilled in illusions, charms and shape-shifting.
- Ghostly wraiths the colour of Moon or else great moths the size of eagles, whispering inspiration alongside spells of sleep and forgetfulness.
- Fiery elementals serving the Sun-in-Heavens energise and inspire as well as desiccate and destroy.
- Insectoid monks and reptilian academics teach complex engineering and literacy from dead civilisations of the future past Dusk.
- Baleful fragments of beloved ancestors bear lost knowledge from the Realm of the Dead, or can be entreated to drag the living back with them.
OTHER NOTES
- Spiritual Debt that is reneged upon results in curses. To lift the curse, the original debt must be repaid twice over (roll for a second debt).
- Bind a spirit to a tool/weapon/pet/corpse/articulated effigy through sorcerous ritual to create magic items/familiars/golems/the undead.
- Consider the trace violence or conflict leaves on a place- can that memory be consulted and even entreated, long after the protagonists have left?
- An object valued by a sapient spirit develops a soul of its own. Separated, it yearns to be reunited with its master, and this yearning can be manipulated.
Print out this JPEG and fold it in half: instant ZINI! |
https://atelier-hwei.itch.io/anima
MOSAIC Strict or not?
Modular
Optional
Short
Attested
Independent
Coreless
Post Script
M-Modular pieces that's how we do itO-Optional because you're free to choose itS-Short and sweetA-Attest
I'm independentC-Coreless, Crutchless not Co-Dependent!
Links
PARIAH free ruleset:
https://atelier-hwei.itch.io/pariah-art-free
Magic hit dice:
https://aloneinthelabyrinth.blogspot.com/2020/01/magic-hit-dice-short-post.html
Chosen arrow ritual:
https://aloneinthelabyrinth.blogspot.com/2019/12/ritual-magic-chosen-arrow-city-of-ghosts.html
Show me then the truth of its nature (ritual):
https://aloneinthelabyrinth.blogspot.com/2020/02/show-me-then-truth-of-its-nature-pariah.html
Ritual magic in PARIAH:
https://aloneinthelabyrinth.blogspot.com/2020/07/rituals.html
Free-form magic:
https://aloneinthelabyrinth.blogspot.com/2020/07/spirits-in-semi-material-world-spells.html
The "Jimterview"- interview with RPG designer and blogger Jim Parkin:
https://anchor.fm/alonein-thelabyrinth/episodes/THE-JIMTERVIEW--Interview-with-Jim-Parkin-of-D66-Classless-Kobolds-enfrqm
MOSAIC strict:
http://blog.trilemma.com/2021/02/nothing-at-bottom-mosaic-strict-rpg.html
Animal Spirits I:
https://aloneinthelabyrinth.blogspot.com/2019/12/spirits-in-semi-material-world-animal.html
Genius Loci post II:
https://aloneinthelabyrinth.blogspot.com/2021/11/spirit-of-wilderness-second-look-at.html
Hearth Spirits:
https://aloneinthelabyrinth.blogspot.com/2021/01/hearth-spirits-neolithic-house-ghosts.html
https://aloneinthelabyrinth.blogspot.com/2020/12/the-dusk-realm-procedurally-generated.html
Spirits of the Dead:
https://aloneinthelabyrinth.blogspot.com/2020/11/altar-of-ancestral-spirits.html
The Dusk Realm:
https://aloneinthelabyrinth.blogspot.com/2020/12/dusk-realm-adventures-in-entheogeneering.html
The Beyond:
https://aloneinthelabyrinth.blogspot.com/2020/12/sketches-for-my-sweetheart-beyond.html
Nightmare Fruit:
https://aloneinthelabyrinth.blogspot.com/2021/09/nightmare-fruit.html
https://notrueindian.itch.io/the-magic-of-names
No comments:
Post a Comment