Showing posts with label worldbuilding. Show all posts
Showing posts with label worldbuilding. Show all posts

Friday, 3 April 2026

Classic Traveller: Expanded System Generation

There's been a resurgence of interest in Classic Traveller across the OSR blogosphere of late, with posts from Chaoclypse, friend-of-the-blog VDonut and and a whole... slew (?) of posts from Old Hawkeyes.It feels like a good opportunity to share the expanded system generation procedure I've adapted from a Mongoose Traveller supplement, The Deep Space Exploration Handbook. This expands the variety of systems that can be generated using the rules as presented in Book 3: Worlds and Adventures, primarily through the addition of unusual and anomalous stellar objects. This is also the system I used to initially populate the sector I generated for the Galaxy 24 project.

PIA23685: What is a Brown Dwarf? https://photojournal.jpl.nasa.gov/catalog/PIA23685 Brown dwarfs are more massive than planets but not quite as massive as stars. Generally speaking, they have between 13 and 80 times the mass of Jupiter. A brown dwarf becomes a star if its core pressure gets high enough to start nuclear fusion

So – given that a) mechanics aren't subject to copyright and b) this corresponds to non-commercial, fair use of the IP in those books – I hope you can get some mileage out of my interpretation of the system generation procedure, adapted for Classic Traveller.

Sunday, 25 January 2026

City of 100 Gods Pt.8: The Serpent of the Sky (ward 49)

This post is the in the City '26 series and continues our ongoing exploration of the City of a Hundred Gods: 


I will need to return to the Artisans and add the NINE other wards I have failed to include at a later date, but I feel obliged to show my working to a wider audience than Instagram... thus this post.


Roman Serpent Carving

...this ward centres on the The Temple of the Sky Serpent: being the penultimate ward of the Artisans' District, the Sky Serpent is a god of a particular craft requiring a particular set of skills...

Sunday, 18 January 2026

City of 100 Gods Pt.7: The Artisans Quarter plus Ward 41. The Gardeners

In a Neolithic proto-Megalopolis where each individual ward has its own deity, it's hard to find a denizen embracing the concept of a single, creator god. But the artisans know, for they carry the divine knowledge that can only be imparted by The Creator. For She made this world through craft and by design, and She shared this power with her children – through her ten avatars.

The Mesopotamian Goddess Bau

This post continues our ongoing exploration of the City of a Hundred Gods: 

Let us meet the Artisans!

Monday, 29 December 2025

City of 100 Gods Pt. 6, Traders Wake: The Ocean Lord (37), He Who Distributes the Grain (38), He Who Prospers (39); The Temple of Bread (40)

An ongoing project to map a Neolithic proto-Megalopolis, one ward/god at a time. This particular post closes out the city's Breadbasket, poetically known as Traders Wake due to the two major canal basins and grain market. Here is where the tendrils of the city's extensive reach gather the blood they have leached from the land, and here the denizens suck at its acrid teats for sustenance.

The Destruction of Sodom Joseph Mallord William Turner (1775-1851) 

Monday, 22 December 2025

City '26 Megapost

LAST UPDATED: 7th March 2026

Previously I hinted at details of a new world building/RPG design challenge for 2026 and here it is: welcome to City '26! It’s also a “megapost” in that I’ll provide links to anyone else participating who wishes to share their blog: please provide details below or give me a shout on Reddit, discord or Instagram. 

The participants:

So What is It?

Essentially it is a challenge is to build a city over the course of one year, each week detailing one ward. Peter Lattimore of Garblag Games came up with this infographic while we workshopped the idea on his server:

Infographic of City26 Challenge by Peter Lattimore, text below

Saturday, 20 December 2025

City of 100 Gods Pt. 5, Traders Wake: They Who Store The Grain (35); The Deep One (36)

This post is part of a series concerning the City of a Hundred Gods, a proto-Neolithic megalopolis brimming with conflicting factions, a technocratic theocracy and unique encounter tables for each ward.

Joseph, Overseer of Pharaoh's Granaries by Lawrence Alma-Tadema (1874)

City of a Hundred Gods: The Story So Far


...but now we turn to a new district, known to poets and administrators alike as Traders Wake, though  common folk know all these wards as The Bread Basket...

Monday, 31 March 2025

City of 100 Gods 4/10: The Last Ladders

These are the final wards of The Ladders, the City of a Hundred Gods' warren of slums lying beyond its perimeter walls. Movement through the district is brought to life by day and night encounter tables in this post. Initial thoughts for abstracting the map and navigating the city are here, but this is up for revision. 

The setting assumes PCs are outcast hunting gatherers visiting a Neolithic proto-city, but this could easily be re-skinned for an antediluvian/weird bronze age sword-and-sorcery game

The walls of Ichan-Qаl’а, Khiva, Uzbekistan

 31. The Kite-Flyer (Cloud Temple)

Tuesday, 31 December 2024

CITY OF A HUNDRED GODS: Part 2/10... the remaining gates and the Ladders

The Sea of Tents, the Black River and Dusk Gate have previously been described, alongside their patron deities the Shit-Beetle, the Goddess of the Lime-Slake and more. Have a look at that post before coming back here:

https://aloneinthelabyrinth.blogspot.com/2021/02/city-of-hundred-gods-part-110-city.html

Actually, read THIS post and come back here. The Bad Doctor shared this just as I was writing my slightly undercooked entry for the RPG Blog carnival, and I had to postpone reading it until I'd finished it, lest I gave up entirely. I'm glad I did: this is damn fine. Excellently selection of augmenting images, too:

https://wasitlikely.blogspot.com/2024/12/gods-of-stolen-world.html

Oh and then read THIS post, too, because Shuttered Room has come up with something very, very good for Secret Santicore: an ice age (past? present? future? it'll work as each of those) settlement, partly inspired by module B4. Another great example of minimalist worldbuilding:

https://shutteredroom.blogspot.com/2024/12/no-holidays-this-season-secret.html.

Sometimes it's hard not to feel like the ugly sister to Cinderella when stood beside such luminaries. I don't know if you ever get similar feelings but—assuming that you also have an RPG blog, which is likely—whenever I do I try to be thankful that I'm at least at the ball. 

Anyway, here's some more of my own gods, native to a sprawling Neolithic proto-city.

Ruins of Çatalhöyük—which could be the title of YOUR next adventure, couldn't it?

Wednesday, 6 November 2024

More Curses

 


I recently shared a revision to the curse of the spirit-touched, tying curses in PARIAH to PC inventory, in a nod to Cairn & Eco-Mofos. Continuing my ambition to publish revisions to the game as a series of modular zinis, I compiled the following curse "templates" (they can be applied as a lateral progression/impending doom track to any character) into the four-side format and published on itch:
  • Hunger (descent into ghoul-dom)
  • Lycanthropy
  • Possessed
  • Spirit-touched (as previous post)
  • Thirst (proto-vampirism)
  • Unnamed (becoming a Nameless One)
For lovers of the traditional blog format with no time for PDFs, please find the new curse templates lovingly copy-and-pasted below for FREE:

Friday, 19 July 2024

A Syllabary | RPG Blog Carnival of Words Entry #01

There comes a time in a nerd's life when they have to take a good, long look at what they've done with their time on earth and think to themselves... FUCK! I HAVEN'T EVEN HAD A PROPER STAB AT A CONLANG! 

Here is my first contribution to July's RPG BLOG CARNIVAL, hosted by the inestimable Rook. For this post I'm going to draft a syllabary and in doing so lay the foundations for a constructed language (conlang).

Cuneiform tablet


Wednesday, 17 July 2024

Elves

More than two years ago I made a post called "demi-humans and alignment: dwarfs" which originally included a bit about elves, later replaced with a bit that promised: "elves update to follow!"...

If you've been reading this for any length of time, you'll be aware of the standard gamut of excuses so let's just crack on. 

Our current position in the solar cycle is determined by whether the discourse is about Rankin's elves


Wednesday, 12 June 2024

Spell-spirit houses: small shrines to small gods

This post envisions how spirit houses could work in PARIAH (or your animist RPG of choice). Before I get into it I want to say a quick word about its provenance. I've previously written 3 posts on the topic of shrines but they crossed over into real life recently when I started to consider the act of building a birdhouse through an animist lens in this post. 

I've also begun watching SCAVENGERS REIGN (only a few episodes in so no spoilers, please): without giving too much away I am completely in love with it. So much resonates with the psychedelic animism I have made my life's mission to evoke (and there's a post percolating as we speak on this very topic) but it was a much more subtle moment that crept into the ultimate genesis of this post, which I will mention towards the end.   

But for now, spirit houses...

Spirits of the Here & Now, visiting the shrine I built to house them     

...instead of invoking and binding spell-spirits, why not provide them with a nice place to live?

Thursday, 23 May 2024

D12 Meteoric Metals

I had a draft of the post D12 Anomalous Orbs sat unpublished for long enough to justify its "retroactive dating", so it sits neatly in the April posts... but this is genuinely hot-off-the-press, unadulterated May 2024 content just for you.

When I first used the phrase STAR METAL in PARIAH volume 1 I imagined the reader would assume this to be meteoric iron, though I made no explicit statement regarding its nature... though a while back I washed my hands of a monster created by cryptomnesia known as an Ancient One  Now fully immersed in UFO lore and the existence of supposed “exotic materials”, I thought it would be fun to come up with a list of alternative material properties for “star metal”. In addition to the usual fantasy sources, this table was inspired by anecdotal accounts from ufology and the preindustrial metallurgists and alchemists. There used to be a spiritual element (pun intended) to material science which is sadly lacking today!

Metallic cube photographed from an axometric perspective, fills most of the frame. Light silver and grey metal, criss-crossed with what might at first appear to be artificial engravings or scratches are in fact a structural property of the metal. An annotation indicates the cube's edge dimension of 5cm
Cubic of polished meteoric iron illustrating the Widmanstaetten structure

Tuesday, 30 April 2024

D12 Anomalous Orbs...

I'm back out the other side of one of my bi-annual delves into the rabbit-hole of UFOlogy, and my takeaways are two in number:

  1. Is it me or is this group getting increasingly right wing? We need to revive Posadism at once... some classic Trotskyite entryism could work wonders...
  2. The "jellyfish" video is probably the most sinister children's party balloon I've seen in my life
Before we go on you should know this: I am a believer. In spite my irreverence here let it be known that my worldview is broad enough to entertain the concept of multi-dimensional entities disguised as jellyfish hovering over military bases for reasons unfathomable. Sure, I'm a pragmatic materialist: but beyond the day-to-day existence is a mystery, and my heart knows that there are more things in Heaven and Earth, Horatio, than are dreamt of in your philosophy...

Album cover to Metallic Spheres by The Orb and David Gilmour, AI generated 

D12 ANOMALOUS ORBS

Encountered (mostly) at night, at a distance of 100 yards or fewer... a glowing, luminous sphere of indeterminate size is spotted. Closer investigation reveals it to be...

Saturday, 16 December 2023

Anthropology and Archaeology: The RPG Blog Carnival

This is essentially a slush-pile post: last September, user Rook of Beneath Foreign Planets on the Weird and Wonderful Worlds discord server hosted the RPG Blog Carnival with the theme Anthropology and Archaeology. The complete list of posts is at this link is a veritable treasure trove.

Beautiful Neolithic figurines, Gozo Museum of Archaeology, Malta

My first (and I should add, incomplete) degree was in anthropology and it's a discipline I would dearly like to return to one day, possibly when (if?) I (get to?) retire. Consequently I had a few ideas but never, had a chance to expand on any of them. The following is a list of posts I’m likely never going to write out in full: I hope they might inspire someone to make something more of them. In no particular order...

Saturday, 16 July 2022

Valley of Mui Eiru (a hex for PARIAH)

 I've been working on making the larger map for Atop the Wailing Dunes more legible, as well as building it up into a more comprehensive sandbox. As I go through, 6 mile hex by 6 mile hex, I'm sharing them here as A4 double-sided zinis, which you can fold enough to make a 4-page pamphlet.



As with previous issues, there is a small map with key to the front, and several paths crossing the hex. The back page contains additional flavour for wilderness exploration, and might provide a template for additional hexes. This is designed to printed on two-sides of A4 and folded in half to make a zini.

Monday, 27 June 2022

HILLS OF THE DEMON BEAR (a PARIAH hex)

Having recently shared an additional hex for the Atop the Wailing Dunes sandbox (title: randomly generated) it occurred to me that I hadn't posted the second hex in the series, despite it being up on itch already. Anyway, here it is in JPEG format:


Saturday, 1 January 2022

Demi-Humans & Alignment: Dwarfs

Continuing my extrapolation and twisting of original material to create a new chassis to run old school modules I'm jotting down some notes about so-called "demi"-humans. 

This was originally meant to be part of the "alignment" post. Likewise my post about elves (forthcoming) was supposed to go on the end of this one, but I started to ramble...

Previous posts in this series:

Image courtesy The Internet

DEMI-HUMANS 

What is a Demi-Human? 

Dungeons & Dragons has always taken a Tolkien-esque approach to "demi-humans" and "humanoids":  dwarves [sic] and elves are treated as "races" rather than the magical spirits that appear in our myths and folklore. This treatment is extended to orcs, goblins, gnomes etc. The clue is in the terminology used: they are human-like or human derived, or variations (or corruptions) of humans.

Folding that back on itself, what if they became "in world" what they are outside the fiction: projections of human ideals? These are spirits rendered flesh: they exist because of our stories and folklore, and our belief in tales of ancient kingdoms in forgotten mountains or slender gender-fluid aliens materialising in dark forests.

They do not have economies and cultures and taxonomies, they are archetypes.

Demi-Humans and Alignment

When I first started to think about alignment again, may brain did this:

  • Law vs Chaos
  • Clerics vs Magic-Users  
  • Dwarfs vs Elves

As with other binary pairs, there are (multiple and interesting) exceptions, but I like this set up as a foundation.