Sunday 31 July 2022

Atop the Wailing Dunes: A PARIAH adventure for Zine Quest 4

Since the publication of GENIUS LOCI in June, I've been "teasing" hexes from the sandbox adventure ATOP THE WAILING DUNES.  However, this has been something sitting in my slushpile since last autumn, and I think it now comprises enough material to publish as a complete set.

Partially completed hex map of the sandbox

My original intention was to have PARIAH: CITY OF GHOSTS ready in time for Zine Quest 4, but owing to the commitments of my collaborators it won't be ready in time. However, with so much work already complete on Atop the Wailing Dunes, I thought it would be a good chance to release my little sandbox.

Here's the link to the Kickstarter, now live:

https://www.kickstarter.com/projects/sofinho/atop-the-wailing-dunes

Monday 25 July 2022

The Ikau Mangrove (a hex for PARIAH)

A four-page pamphlet mini-hexcrawl, part of an ongoing series.


This will be the last of these small-format individual hexes: I'm finding that I want to go into more detail with the actual hex features, but can't because space is being taken up by information repeated from elsewhere. When I put them all together in ATOP THE WAILING DUNES I'll be able to avoid this problem!



If you want a PDF of this to print at home or to use with a text-to-audio programme, it's free to download via itch.io:

https://atelier-hwei.itch.io/the-ikau-mangrove

If all goes to plan, all 24 hexes (with additional notes for sites of interest) will be compiled into a zine for Zinequest 2022. Hope to announce that soon!

Links

Blogposts in this series:
https://aloneinthelabyrinth.blogspot.com/search/label/Atop%20the%20Wailing%20Dunes

All the itch.io PDFs:
https://atelier-hwei.itch.io/genius-loci
https://atelier-hwei.itch.io/hills-of-the-demon-bear
https://atelier-hwei.itch.io/ebua-and-the-spirit-mountain
https://atelier-hwei.itch.io/valley-of-mui-eiru
https://atelier-hwei.itch.io/the-ikau-mangrove


Saturday 16 July 2022

Valley of Mui Eiru (a hex for PARIAH)

 I've been working on making the larger map for Atop the Wailing Dunes more legible, as well as building it up into a more comprehensive sandbox. As I go through, 6 mile hex by 6 mile hex, I'm sharing them here as A4 double-sided zinis, which you can fold enough to make a 4-page pamphlet.



As with previous issues, there is a small map with key to the front, and several paths crossing the hex. The back page contains additional flavour for wilderness exploration, and might provide a template for additional hexes. This is designed to printed on two-sides of A4 and folded in half to make a zini.

Thursday 7 July 2022

Pariah character classes for OSE or Basic Fantasy

Made by Igor Gadreaud 

If you prefer to explore the implied setting of PARIAH with a more faithful old-school system (as hinted at in my previous post, a design analysis of my own game, it's perhaps worth giving the players something they can sink their teeth into. I'm more than a little wary of doing this, but in the words (paraphrased) of Skerples of Coins and Scrolls:
Writing a... class is easy. It meets what I'd call the "minimum creativity threshold". To write a wizard you just need about 20 decent ideas. To write any other kind of class you need between 4 and 10. It's not difficult to make a class based on any random idea you've ever had. It's also a lot easier to think of elements of a class than it is to, say, a fill in a d100 table or write a dungeon.  
It is known.

Wednesday 6 July 2022

PARIAH design notes (part 1)

On 22nd May I posted a still image of the prospective cover for PARIAH: Volume 2 and I'm sorry to report that I don't have any dates for when that crowdfunder is going to happen. However, I did * hint * at posting "a long-winded post explaining the major changes to my RPG design philosophy"

Hyperbole aside, I thought it might be useful to reflect upon PARIAH Volume 1 and the lessons learned as I prepare for the next crowd-funded project.