By the third day, David's health isn't improving but a brief foray outside may catalyse the beginning of a beautiful friendship. In-game journal/walkthrough of the solo RPG Hikikomori.
Babylon detourned. Author's own (kind of). |
The coughing is getting worse, not sure if I’m going to get to sleep at all tonight. Still, there’s a lot of graphs to draw and another reason to proceed...
I woke up feeling really angry about
what happened yesterday, with the neighbour, and I did something that was a
little crazy, but worth it. I covered the board over my window with glyphs, my
door, the floor immediately in front of the apartment…
Working the chalk into the ground a
woman came up beside me. She asked me what I was doing. I tried to ignore her
but.. well, she had a really pretty voice! I explained that the glyphs were
perfect graphs, each one representing a prime number, and were accorded a
number of nodes equal to that prime. I explained how they had a power that I
was trying to explain fully, but that it was benevolent and would protect me
from the impurity of the outside world.
As soon as I said those words I realised how much danger I was in,
loitering outside like that, and scampered inside. The lady hung around for a
long time by the door, trying to ask me things about when I last left the
house, what I eat, questions like that. Eventually, I let her in-only because
she said she wanted to see more graphs. When she saw the majesty of my
apartment, she was blown away. We had some green tea, eventually I ushered her
out. She said she would come tomorrow: I’ll see how I feel, I may let her in, I
may not.--MECHANICS--
DAY 3 STATS
HOPE: 1d10
TRAITS:
Obsessive Hobby 4d10 17
Health problem 4d10 11
Delusion (paranoid) 2d10 10
Health problem 4d10 11
Delusion (paranoid) 2d10 10
---------------------------------------------------
{Delusion (illogical) (1d10) 3}
TRAIT ACTIONS
- Hobby: 25- indulge in hobby, lose 2 action, gain 1 die
- Health roll, cause pain, result 20, gain 1 die, lose 1 die of hope
- Delusion roll- 18, hope roll 6 difference -12.
- Gains rescue (crusader 2d10)
PLAYER ACTIONS
Just
one actions, because of my hobby...
- Share hobby with my rescuer, Lin. Hobby 22 Lin 13
- Dif 9, gains obsessive hobby die.
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