HUNTER-GATHERER TRIBES
What separates the
pariahs from other hunter gatherer tribes is history: whereas the tribes can reach back many generations and rely on inter-band alliances cemented by marriage and trade, the pariah starts at year 0.
Otherwise, the tribes indigenous to a region organise themselves in a similar fashion to pariahs: they form bands of up to 60 members, though usually along familial lines.
Each band usually has an 1d12 infants, 1s12 youths, 1d12 adults and 1d12 elders. Infants cannot fight, youths and elders fight when cornered, all adults will engage in combat to defend their band.
Names
Roll, pick or receive inspiration from the naming tables below to decide what the rival tribe call themselves.
Tribes can be named after geographic areas:
GEOGRAPHIC INSPIRED TRIBAL NAMES
|
1
|
Burning
|
Creek
|
2
|
Cold
|
Fells
|
3
|
Fast
|
Glade
|
4
|
Great
|
Grasses
|
5
|
High
|
Hill
|
6
|
Lonely
|
Jungle
|
7
|
Mighty
|
Lake
|
8
|
Old
|
Mound
|
9
|
Shady
|
Mountain
|
10
|
Tall
|
River
|
11
|
Wide
|
Tor
|
12
|
Yellow
|
Woods
|
Eg. Tribe of the Tall Grasses ; The Yellow Mountain Folk; People of the Old Woods
...or a favoured animal: