It's 31st December! And I'm sad. Sad because I have left it far too late to produce a something like this or even something like this.
Instead, I'm here to talk about this:
—
...but also, this:
–
!
It's 31st December! And I'm sad. Sad because I have left it far too late to produce a something like this or even something like this.
Instead, I'm here to talk about this:
—
...but also, this:
–
!
This continues the previous post:
https://aloneinthelabyrinth.blogspot.com/2025/12/solo-blueholme-second-delve-part-1-of.html
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| Illustration by Alec Sorenson |
An ongoing project to map a Neolithic proto-Megalopolis, one ward/god at a time. This particular post closes out the city's Breadbasket, poetically known as Traders Wake due to the two major canal basins and grain market. Here is where the tendrils of the city's extensive reach gather the blood they have leached from the land, and here the denizens suck at its acrid teats for sustenance.
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| The Destruction of Sodom Joseph Mallord William Turner (1775-1851) |
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| Photograph of a Rai Stone, unit of currency in pre-colonial Yap (an island in Micronesia) |
Bear in mind that a) this has not been playtested and b) this grew out of playing (and actually enjoying) an almost endless string of cargo runs in Classic Traveller (solo).
This is also just a sketch of some ideas, the beginnings of a game. You have been warned.
Previously I hinted at details of a new world building/RPG design challenge for 2026 and here it is: welcome to City '26! It’s also a “megapost” in that I’ll provide links to anyone else participating who wishes to share their blog: please provide details below or give me a shout on Reddit, discord or Instagram.
The participants:
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| Infographic of City26 Challenge by Peter Lattimore, text below |
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| Joseph, Overseer of Pharaoh's Granaries by Lawrence Alma-Tadema (1874) |
It has taken me a very long time to internalise the concept of dungeon as "mythical underworld" but now it's so internalised there's not much space left for alternative ways of understanding subterranean adventure spaces.. except as spaces that sit alongside the mythical underworld, one way or another...
| Interior made with sketchup |
A dungeon is a dimensional rift. Or rather, a Dungeon is an incursion of Chaos into the Wilderness of the Known World. It can be a castle, a cave or even... a dungeon.
The deeper you go, the weirder it gets. This weirdness connects rifts to one another.
All dungeons are connected.
Yeah yeah yeah... I know. Late to the bandwagon, again. But it has come to my attention that Elmcat has mapped the blogosphere!
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| The Big Red Dot is Grognardia, the slightly less big dot is someone called "Jeff" |
I'm not sure what any of this really means but the image is beautiful and clearly took a great deal of time and effort to set up. It's fun to look a the changes over time: going back to 2015, when I started this blog, the graphic was far less dense! Also amusing to see the map fluctuate and change in the time since its publication, as Xaosseed notes in this post:
https://seedofworlds.blogspot.com/2025/12/many-faces-of-osr.html
Have a look for your own blog if you haven' t already. It's really useful to see who is linking to you the most (thanks, Xaosseeed!), and who you're linking to the most (you're welcome, Goblin Punch!).
The aforementioned Xaosseed continues their tireless support for the OSR community with the r/OSR blogroll on Reddit. Please post your blog there if you are a Reddit user and have a look at the other posts shared:
https://www.reddit.com/r/osr/comments/1pl1k0x/osr_blogroll_12th_to_18th_december_2025/
Finally, a bit of archaeology: have a look at this post from the G+ days:
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| Illustration by Alec Sorenson |
This continues the revived solo series previously explored in this post:
https://aloneinthelabyrinth.blogspot.com/2025/11/solo-blueholme-first-delve-into-stygian.html
...with downtime activities detailed here:
https://aloneinthelabyrinth.blogspot.com/2025/11/solo-blueholme-between-sessions.html
I began this post last year, with a fairly clear idea in mind of how a Mark-of-the-Odd superhero campaign might work. Coming back to it after... 17 months? ...my ideas are less clear.
Some of the issues are discussed the end—genuinely interested in how anyone reading this thinks you can run a superheroes campaign with an OSR mentality... or a "thinking adventures" mentality.
Anyways, I'll continue with the original post, interrupting myself towards the end.
At some point in the mid 2010s a renegade group of Salafists accidentally released an ancient evil, setting off a cascade of increasingly cataclysmic events across the globe. Kaiju-like demons rose from the depths of the ocean, crawled from the dark corners of the earth and descended from the stars: an era of chaos began, and the timeline of this Other Earth diverged inextricably from our own.
Yet in humanity's darkest hour there shone a beacon of hope: a real-life super hero, The Goddess, stared down the daemons... and the daemons flinched. Her antiquated arms—the sword and shield of a classical warrior—struck trues while the modern marvels of the military machinery could not. With the forces of darkness on the back foot, new heroes joined her: humanity fought back!
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| I am fully aware that this is a picture of Wonder Woman |
In a recent reddit post members of r/OSR were asked (probably for the one millionth time since that subreddit's inception) to recommend their favourite OSR "system". I used the invitation to reply as an opportunity to show my appreciation for Delving Deeper, the OD&D clone I favour.
I've played in one play-by-post campaign and one discord-voice chat game using Delving Deeper as a base. Delving Deeper is also my current OS(R) of choice for the play-by-post game of Ruins of Castle Gygar (affiliate link) I'm running. It's proximity to the original LBBs gives it a particular flavour—a flavour I've come to savour... and part of that is the fact it uses D20s and D6s only.
The original Reddit poster picked up on this, pointing out that this means all weapons do 1d6 damage, and therefore have nothing to differentiate them: what's the point in spending more money on a more expensive weapon just for some flavour?
Below are some reason why.
Over the coming weeks I’ll be posting several write-ups of the various solo games I've been running (for myself) over the past few months. Whilst born of an absence of opportunity to engage in games with others, it's proven to be a far more rewarding experience than my previous efforts. Indeed: it's encouraged me to revive other games I'd previously abandoned as well as enabled me to test out some new ideas for Pariah, partly inspired by a solo game of Traveller (which I may link here at a later date).
What follows is a kind of mini-game which can be run as alternative to a session 0 and then later as an alternative to “downtime”. You start up by generating a band of outcasts, foraging resources from the wilderness, and seeing what happens along the way.
It can also be played solo.
In fact, you can play along right now, I dare you.