My 5yo child caught sight of this in my feed (on some platform or other):
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ANIMON STORY |
...and of course they were immediately curious! They're just getting to that age where they're moving on from Paw Patrol and taking an interest in more varied worlds with higher stakes for the characters:
Pokémon and
Star Wars being the two franchises most appealing to them at the moment.
The game
Animon Story was crowdfunded to great success last year and was recently nominated for Dicebreaker's Best Roleplaying Game' category (the winner was
Women are Werewolves, in case you were desperate to know who won). It is currently
available at this link, but I would recommend taking a look at the
free playtest available on itch.io before committing the tanks.
Having looked at the playtest, I was impressed by the bold artwork and simple, double-spread layout (example page below). I printed out the entire playtest on photographic paper and they immediately felt to be of "retail quality", if that makes sense. My kid was suitably impressed.
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Animon Story Playtest page, text available from the linked free playtest |
However, I felt for the purpose of (gently) introducing my young child to RPGs it was a little too crunchy. To be clear, this is not a critique, just a statement of how my personal preferences didn't align with the game's design intent, and also the fact that "five year old kid" is probably not the game's target audience. I'm also aware that your child might enjoy this level of crunch: in which case, you consider ordering the full version of the game.
I wanted to try something different: as it happens, Animon Story was an excellent catalyst for a few ideas that my child and I are going to explore further.