Continuing this series of hex posts by terrain type, following the previous posts about temperate plains...
https://aloneinthelabyrinth.blogspot.com/2021/09/pariah-hexgen-12-temperate-plains.html
...we now come to TROPICAL FORESTS...
Continuing this series of hex posts by terrain type, following the previous posts about temperate plains...
https://aloneinthelabyrinth.blogspot.com/2021/09/pariah-hexgen-12-temperate-plains.html
...we now come to TROPICAL FORESTS...
This post aggregates the DMing advice from all sources following the 15 more cheap tricks to liven up your game by Phlox, itself following up an earlier post of ten similarly cheap tricks. It includes "cheap tricks" from the following source:
The last few posts in this series have opened with apologies: let's get things back on track. Last time out I brought you two mildly different river generators....
https://aloneinthelabyrinth.blogspot.com/2021/09/pariah-hexgen-11-rivers.html
...but now we travel to the prairie/steppe/grasslands of the TEMPERATE PLAINS:
This has been available online for nearly a month and I haven't really mentioned it on the blog other than as a footnote to my recent posts. I would therefore like to announce that my this PARIAH hack of GH's In the Heart of the Unknown is currently available to download as a PWYW PDF on Drive Thru RPG:
https://www.drivethrurpg.com/product/369092/Heart-of-the-Primal-Unknown
This post was thusly titled in an attempt to differentiate it from the previous dense taiga and upland taiga posts but make no mistakes: this is about a slightly less dense and flatter version of those two territories... perhaps begging the question why.
Well I shall tell you.
You might have realised that I cut my RPG teeth on BECMI and the later Rules Cyclopedia in the late 80s and early 90s, and I have a strong affection for the gazetteer series and the beautiful maps that they included. I loved them so much I've recreated them (though ever-so-slightly different) for the production of these hex generators... but more than that, I've created these generators to honour these hexes in some way.
You see, when my players would embark on overland journeys through the Grand Duchy of Karameikos all they had to differentiate one hex from another was a slightly different journey time and a choice of 8 monsters. Yet (as other authors have pointed out more eloquently than I) a 6 mile hex can be an entire world... and that's what I'm trying to do here.
(Not evening mentioning that gazetteer hexes were EIGHT miles across)
So here is the SPARSE TAIGA: somewhere between the dense forests of the far north and the either TUNDRA of the farthest north. Stick this on your map:
I forgot to post a hex generator this week so I very quickly dusted off the volcano generator and re-purposed it for Mountains. Last time was upland taiga I believe:
https://aloneinthelabyrinth.blogspot.com/2021/08/pariah-hexgen-7-upland-taiga.html
...but yes, this time it's MOUNTAINS. I'll give the generator another going over soon to make it more distinct from the volcano hex, but it's looking okay so far. Let me know your opinion below:
Hands up, that title is bait. It's not brand new, I'm quite sure... but on Sunday this was new to me and sent me into a bit of a flurry.
You have no idea how long it took me to get this result... |
The world is changing: the way of life of the hunters, herders, foragers and fishers is compromised by those that grow and plan. With this new subsistence strategy comes new ideas: not just about how to obtain sustenance but also about our individual rights and responsibilities.
These rights seem to vary from one person to another, rather than equal among all peoples.
It is a curious and alien thing for outsider to observe: people having stopped being people, transforming into the parts of a grander mechanism. Behind this transformation might lie many hands: the servants of dusk, or the emerging cult of the Sun & Heavens... but most insidious of all is the cult of the Nightmare Fruit...