This is a write-up of a solo run-through of what is actually a game for two players! Our Big Show of Worth is a micro game by Vian Nguyen available for purchase from the following link:
https://jubnuggets.itch.io/big-show-of-worth
An unknown deity challenges the existence of the world you call home.
It’s up to you, the most acclaimed theater group of your town to represent the worth of your existence through your dramatic performance.
The game utilises a deck of standard playing cards, with the court cards separated from the number cards.
For the purpose of this game aces are counted as court cards.
Set Up
Separate all the face cards (K, Q, J, A) from the rest of a 52 card deck.
Draw a random card from the deck of only face cards. Use the chart below to determine your role in the performance:
K Supporting Role
Q Love Interest
J Villain
A Rising Star
Domain of motion and♠ kinetic movement
Domain of life that draws♥ power from the earth
Domain of beings with a♦ beating heart (why is this not hearts?)
Domain of earth’s non-living♣ creations
Note:
I'd previously played this with one other person a few years back, but had sort of imagined it could work for a larger group, as the opening scene-setter describes the characters as belonging to "the most acclaimed theater group of your town". Doesn't seem the card mechanism could support a larger group.... but straight away I'm imagining being stuck repeating different scenes between the same two characters. Would it not make sense for the players to switch roles (or their characters to do so?)
Regardless, I draw:
Q♠ love interest kinetic movement
J♥ villain, power from the earth
Remaining face cards form health pile- sort of stops them being used as characters again. We'll see.
Health Points
- Once players have drawn their character cards, draw 5 cards from the same stack, face down for each player.
- These will represent their Health Points.
- The remaining face cards are placed face up beside the numbered card pile.
- This face up pile is the communal Health Pile.
This means both players have 5 health points each, and there's a community health pool of four points. Not sure why some cards are face up or down as their suit and type doesn't seem to have any bearing on their value.
The Show
- Each player draws 5 numbered cards into their hand from the draw pile.
- The player who most recently was on a stage starts the round.
- The starting player of a round alternates.
- Red Cards are defensive cards: describe a protective spell you cast on yourself.
- Black Cards are offensive cards: describe an attack you inflict on the other player.
- # on the card represents is level of effectiveness.
The performance, then, is a gladiatorial one: we may be the best theatrical troupe in town, but we are showing our worth by murdering one another
Winning Battles
- The higher number value per round wins.
- If a black card wins, the losing player takes the difference as damage to their health and returns that number of Health Points to the communal Health Pile.
- If a red card wins, the winning player takes the difference as Health Points from the communal Health Pile.
Round 1
...but does it matter who starts? My assumption would be that the player who "attacks" is obliged to play an attacking card, but this is not stated anywhere in the text.
Let's go with that... though we have already hit a snag because- due to the random draw- Emilia has nearly all attack cards...
- Player who "opens" the round must play a black/attacking card if they have any in their hand
- Player who goes second must play a red/defensive card if they have any in their hand
- Keep it as a free choice (the "attacking player" dictates the "tone")
- Just do a random draw
I draw a 6 of hearts for Emilia
Round 2
As the current sweeps the heroine downstream she releases a foul curse, turning the villain's rock magic against them, and the precipice upon which they overlooked her peril itself begins to crack and crumble.
Merrywell plays the 9 of diamonds, their second most powerful defensive card.
As the ground beneath them crumbles, the villain invokes the spirit of a mighty beast, and a pterosaur swoops from the sky and safely grips them in its talons. They continue to pursue the heroine downstream.
The difference is 1 but, as it was a defensive card which won, this damage is dealt to the communal pile, of which 3 cards now remain. That card goes to Merrywell's HP pile
Round 3
Round 4
Merrywell is fighting for their life, they play a 10 of hearts
Victory to red, 4 points. 4 communal cards to the Merrywell.
Round 5
...then bow
-SCENE-
The Verdict
- The Deity will be pleased if your performance totals an accumulative round difference of greater than 10.
- The Deity will be displeased if either:
- A player dies/loses all their health points
- Players’ total round difference is less than 10
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