Thursday 6 July 2023

HAMLET: A ONE LETTER RPG

 …totus mundus agit histrionem

- Petronius


Sometimes it takes a while for me to catch on, and so it was with Hamlet: a One Letter RPG by W.H. Arthur. Regular readers may recall my interview with Arthur back in 2021, but if not please follow the link or have a glance over his itch.io page: he has built up an excellent catalogue of games and material during the two years that have passed since he kindly agreed to be interviewed.

This post very specifically examines one game in particular: Hamlet: A one-letter RPG, inspired by the Business Card RPG Jam and We Are But Worms. You can download the game here:

https://aryl-ether.itch.io/hamlet

Photograph of wood-veneered tabletop, upon which are two teal-green and gold business cards, arranged so that each displays the opposite side of the other. The card on the has a decorative, leafy gold edge to the left and right sides (but not the top and bottom); in its centre sits a large lettter B encircled by a gold ring. The card on the right has an identical margin, but the text in the centre reads as follows  HAMLET (first line); A one-letter RPG (second line); W.H. Arthur (3rd line); Twitter: @Aryl-ether (fourth line): itch.aryl-ether.itch.io (last line)
Screenshot: a business card RPG, Hamlet


If you can see the image (or can read the ALT-text) you will already have got the joke: the single letter comprising the whole one-letter game of Hamlet is “B”... as in “to be”... as in the opposite of “not to be”...

But there’s more to this which sailed right over my head the first time.

What do we expect from a game’s text?

Guidance for how to play the game.

Of course, this is telling you to be, and in the context of Hamlet this is pretty funny (as well as providing an answer to the question).

But isn't this the rule for all roleplaying?

Be...

....and aren't we always playing this same game? And aren't we going to caught up in observations made by other Shakespeare characters?

An alternative is that we're always playing a game...and this was something I alluded to in a twitter shitpost I made a while back:



I don't hear enough talk about the game (which you just lost, in case that wasn't clear) among other game designers, possibly because they are trying not to think about it. There's always the chance they didn't realise they were playing it...

Edit: Further Reading


After posting, Arthur drew my attention to an article he wrote about minimalist RPGs, including some of the design decisions that went into Hamlet. It's here!

https://www.geeknative.com/150315/on-game-jam-culture-and-minimalist-rpgs/

Links

Hamlet, the one-letter RPG

Arthur's itch page:
https://aryl-ether.itch.io/

The Business Card game jam:

The Game, according to wikipedia...
https://en.wikipedia.org/wiki/The_Game_(mind_game)

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