A few months ago I was flicking back through my old PDF of Spears of the Dawn by Kevin Crawford (currently available from Drive Thru RPG I believe) and came across a neat table for generating adventure seeds.
The set up is simple: 5 1d20 tables which together imply a story:
- 20 patrons who approach the party
- 20 antagonists in conflict with the patron
- 20 causes of the conflict
- 20 MacGuffins that are central to the conflict
- A location where the MacGuffin is found.
I put the 100 entries into a simple generator using perchance:
Obviously there's go t to be some degree of interpretation on the GM's part, but that's the point: it's a seed. How the adventure grows out of this sentence is down to you. You'll also notice that there are buttons for "Old school Fantasy" and "Pariah", the additional lists for which you will find below:
Old School Fantasy
Spears of the Dawn is inspired by the history and mythology of medieval west Africa, but there are strong sword & sorcery elements at play so in some cases I ported some of the entries directly over....
OSF Patrons
- renowned artisan
- burgomaster of the local town
- {Bishop|Lama|Curate|Patriarch} of the local {church|temple}
- seneschal of the noble's castle
- boss of the thieves' guild
- {theurgist|thaumaturgist|magician|enchanter|warlock|sorcerer|necromancer|wizard}
- {swashbuckler|myrmidon|champion|local lord}
- {captain of the watch|a man-at-arms|chief of the king's guard}
- {wealthy|down-on-their-luck|scheming} merchant
- an elven clan
- the leaders of a dwarven nation
- {disgraced|disreputable|disfunctional} {noble|minor royal}
- group of gnomish craftsmen
- peasant {leader|rebel|elder}
- priest of {the orthodox religion|a disgraced cult|an heretical sect|a forgotten god|a foreign deity}
- relative of a party member
- prominent halfling family
- wise sage
- Herald of the King
- unpopular vagrant
OSF Antagonists
- chaotic bard
- assassin
- goblin tribe
- bandit gang
- cultist
- evil high priest
- cunning charlatan
- {theurgist|thaumaturgist|magician|enchanter|warlock|sorcerer|necromancer|wizard}
- orc warlord
- mercenary captain
- merchant
- doppelganger
- corrupt noble
- corrupt official
- group of kobold bandits
- Neurovore
- lawful priest
- lich
- Eye Tyrant
- slavemonger
- high-level thief
OSF Fighting over...
- the security of a minor trade route
- a series of tit-for-tat raids
- a disputed land claim
- a blood feud
- institutional corruption
- a romantic rivalry
- the interpretation of {a} {ancient prophesy|religious text|occult grimoire|priceless work of art}
- access to a tract of land
- a claim to dungeon loot
- an argument over who was to receive credit for a victory
- an unpunished crime
- an unjust law
- the unfair distribution of wealth
- a drunken wager that has gotten out of hand
- precious gems
- recent crime
- sheer spitefulness
- a sporting contest
- antagonistic family members
- the grave of their surprising common ancestor
OSF MacGuffin...
- the body of an ancient dragon rotting
- proof of a bastard's lineage hidden away
- fact that they were cursed by a chaotic cleric
- dormant shell of a sleeping golem rumoured to be found
- grimoire of necromantic magic
- legendary hoard of a deceased king buried beneath
- remedy for a grim plague
- unholy relics of a deceased anti-saint
- inflammatory writ in possession of nervous lawyer
- hitherto indecipherable map to a great treasure
- {holy talisman|demonic idol} which is hidden
- unwilling ward of a noble family held hostage
- meticulous expense accounts of an otherwise corrupt merchant
- desecrated {cathedral|shrine|abbey}
- ornate {house|shrine|implement}
- roof of a legal privilege which can be found
- holy sceptre of the Once and Always king guarded well
- sack of precious jewels hidden
- stolen bride-to-be imprisoned
- stolen tribute due a local lord
OSF Locations
- abandoned temple complex from antiquity
- mines of a fallen dwarven kingdom
- camp of outlaw mercenaries turned brigands
- haunted mausoleum of a legendary concubine
- cursed stone circle built by barbarian tribes
- old catacombs beneath the city
- crumbling palace of a corupt noble family
- enchanted gardens of a decadent lord
- monastery in a high mountain pass
- stinking swamp shrouded in a permanent fog
- elaborate abandoned sewer network beneath the better part of town
- warren-like alleyways of the capital's slum quarter
- over-sized castle built by giants, rumoured to still be inhabited.
- deserted town on the very edge of the wilderness
- sea or river-cave
- sacred grove at the heart of an old forest
- least -reputable of the city's many thieves' guilds
- most sacred temple of a persecuted cult
- border fortress manned by conscripts on the verge of mutiny
- tower of an elderly {man|woman|humanoid} rumoured to be a wizard
PARIAH ADVENTURE SEEDS
These were just a few examples of what adventures might take place in a proto-Neolithic world. for further inspiratin, have a look at 20 Pariah Plot Hooks and rumours
Patron
- emissary from the settled peoples
- chief of a rival foraging band
- toothless shaman
- messenger from a powerful forest spirt
- enormous wolf, seemingly controlled by a minah bird perched on its crown
- haggard wisewoman
- starving band of pariahs
- herdsman from the northern grasslands
- some nomad band from the far-off desert
- untrustworthy sorcerer
- figure from one of the pariahs' past
- old woman, renowned for her hunting prowess,
- pair of lovers fleeing their former tribe(s), one of whom
- Aziza, the Morning Star
- the Lord of the Sun and Heavens
- the Lord of Death
- our-Dimensional Insect Goddess
- artisan-priest of the settled folk
- feathered serpent
- powerful animal spirit
Antagonist
- bitter, exiled shaman
- priest from a far-off city
- the Yellow Witch and worshippers of the accursed moon
- the short-tempered war-chief of a nomadic tribe
- a Forest Demon
- a recently awoken Titan
- a village of angry fisher-folk
- starving agricultural workers
- a mysterious trading party from far-off lands
- a fox
- a furious cave bear
- a powerful sorcerer and his retinue of monkeys
- the Genius Loci
- a figure from the pariahs' past
- an undead tree-spirit
- a great spirit of the Beyond
- the Deep One
- an ancestral spirit clinging to the Here and Now
- an giant, ancient Isopod who eats star-metal
- their own doppelganger
Fighting over...
- the improper conduct of one or both parties (a matter of honour)
- a reneged wager
- a romantic rivalry
- the breaking of an ancient taboo
- an artefact of the others
- a beautiful human
- theft of a story or song
- a feud dating back to the age of chaos
- hunting rites on sacred land
- a great earthwork depicting a lewd figure
- unfair distribution of foraging yields
- the desecration of an ancient {megalith|shrine|spirit-tree}
- an out-of-touch community leader
- an unfulfilled promise of marriage
- a broken covenant
- a valuable idol
- a string of violent incidents
- pure malevolence
- an old family feud
- access to a flint mine
MacGuffin
- a sacred spear hidden away at
- the plastered skull of a revered ancestor, buried somewhere beneath
- an elemental bound to {a} {monkey|elephant|wooden idol|gnarled wooden staff|ancient drum} is an ivory flute belonging to {a} [pariahantagonist]
- the polished bones of a revered ancestor, stored in a clay jar at
- a set of gold tablets engrave with strange symbols guarded by {a} [pariahantagonist] at
- the blood of the forest guardian spirit kept at
- a song known only to an obscure pariah band hiding out at
- a great palanquin assembled from the bones of {mastodons|fallen warriors|flying tyrants|thunder lizards|aurochs} said to reside at
- the flight-feathers of an eagle witch known to dwell in
- the still conscious shrunken head of a powerful sorcerer dwelling at
- the fruit of the spirit-tree growing at
- the eyes of a spider-god found in a den beneath
- an ancient piece of rock art to be found at
- a mysterious {shaman|wisewoman|witch|sorcerer|stranger} last seen at
- a set of ceremonial masks sacred to a semi-settled tribe known to reside near
- an artefact of the Others known to be located at
- an ancient weapon forged by a mighty Titan hidden away at
- the disembodied spirit of a once-spirit-touched, now bound to
- 49 clay effigies of diminutive humans stood in a perfect square formation at
Location
- a meteor crater located in the centre of a field of corn
- an abandoned city of The Others
- an abandoned city of the ancient Titans
- a cave hidden behind a brilliant waterfall
- a stone circle on a blasted moor
- a crumbling temple in the heart of the jungle
- a foul-smelling caverns riddling the slopes of a slumbering volcano
- the Realm of Dawn
- the Realm of Dusk
- the Realm of the Silver Lake
- the Realm of the Sun & Heavens
- the Realm of Death
- the realm of Beyond
- a tree-top village in an enchanted forest
- an ancient megalith atop a great hill
- a far-off city populated by lizard-skinned reptile-folk
- the shrine of the Genius Loci
- the great hollow beneath a dying tree
- the blasted tundra, far to the north
- the temple of the Deep One, far below the waves
The link for the generator on perchance is here: you can extend or otherwise amend the lists, save copies and customise your own adventure seed generators:
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