The pariahs of the titular RPG are outcast from their paleolithic culture, and thus are outsiders thrice over: first as unaffiliated humans in the wilderness of the
Here & Now; second as nomads among the proto-Neolithic settled folk; third as psychonauts interloping in realms beyond the
Here & Now.
PARIAH Volume 1 grants a vague overview of six of these realms, how to access them and the types of entities most likely to be encountered there. This information has been added to on this blog with numerous posts over the past four years, but is but a tiny taste of realms even more diverse and complex than the quotidian of the pariah's day-to-day lives.
What's more, as well as the native inhabitants of the se realms, there are those like the pariahs: visitors, travellers and interlopers exploring a reality beyond sight and sound. Sorcerers, witches, wise-ones and ghost-walkers are perhaps the most likely fellow travellers a stone age psychonaut might run into, but there are others of more obscure origin.
12 of these intelligent entities are listed below, alongside the realms within which they are most likely to be encountered.